Changes

Building Geometrical Constructions in CubeCAD

31 bytes added, 21:54, 12 September 2016
/* Creating New Objects */
* Nodal information such as node indices and coordinates (this applies to nodal object types like polyline, polystrip, etc.)
CAD objects are characterized by their Local Coordinate Systems (LCS). Spatial information contains two sets of information: '''LCS Center'''– the X-, Y-, and Z-coordinates of the origin of the local coordinate system, and '''LCS Rotation''' – the right-sense rotation angles of the object about the X, Y, and Z-axes before the object is translated to the specified base center. As you will see later, objects in CubeCAD can be linked to each other. The linkage information part of the property dialog shows whether an object is linked to another "parent" object and if so, in what manner. The type and number of property fields are unique to each differ among the native CubeCAD objectobjects. The box object, for instance, contains Lengthis characterized by '''X-Size''', Width and Height '''Y-Size''', '''Z-Size''' values along with Lock Base '''Fix Center''' and '''Cap Ends ''' check boxes.
===Modifying Objects Using Edit Handles===
Once you finish drawing an new object in the default "Draw & Edit" mode or when you open the property dialog of an object, [[EM.Cube|EM.CUBE]] enters its "Object Edit Mode". In this mode, a number of small red balls appear on the object that are called "Edit Handles" and are located at some of the object's snap points The exact number of edit handles varies among the different object types. For example, a box has six edit handles, one at the center of each face. A rectangular strip has four edit handles, one at the midpoint of each edge. A line has two edit handles at its two ends. In the "Object Edit Mode", you can grab an edit handle and drag it with the mouse to change the size or shape of an object. By grabbing we mean first hovering on the handle (mouse-over) to highlight it and then clicking the left mouse and dragging it around. In dimensional objects, grabbing an edit handle usually changes a certain length or an angle. In nodal objects, grabbing an edit handle changes the position of a node.
=== General Drawing Rules ===
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