Changes

EM.Terrano

4 bytes removed, 03:19, 22 July 2018
/* Adjustment of Block Elevation on Underlying Terrain Surfaces */
=== Adjustment of Block Elevation on Underlying Terrain Surfaces ===
In [[EM.Terrano]], buildings and all other geometric objects are initially drawn on the XY plane. In other words, the Z-coordinates of the local coordinate system (LCS) of all blocks are set to zero until you change them. Since the global ground is located a z = 0, your buildings are seated on the ground. When your propagation scene has an irregular terrain, you would want to place your buildings on the surface of the terrain and not buried under it. This can be done automatically as part of the definition of the block group. Open the property dialog of a block group and check the box labeled '''Adjust Block to Terrain Elevation'''. All the objects belonging to that block are automatically elevated in the Z direction such that their bases sit on the surface of their underlying terrain. In effect, the LCS of each of these individual objects is translated along the global Z-axis by the amount of the Z-elevation of the terrain object at the location of the LCS.
{{Note| You have to make sure that the resolution of your terrain, its variation scale and building dimensions are all comparable. Otherwise, on a rapidly varying high-resolution terrain, you will have buildings whose bottoms touch the terrain only at a few points and parts of them hang in the air.}}
28,333
edits