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EM.Terrano

1 byte added, 13:24, 24 July 2018
/* The Various Elements of a Propagation Scene */
An outdoor propagation scene typically involves several buildings modeled by impenetrable surfaces. Rays hit the facets of impenetrable buildings and bounce back, but they do not penetrate the object. It is assumed that the interior of such buildings are highly dissipative due to wave absorption or diffusion. An indoor propagation scene typically involves several walls, a ceiling and a floor arranged according to a certain building layout. Penetrable surfaces are used to model the exterior and interior walls of buildings. Rays reflect off these surfaces and diffract off their edges. They also penetrate the thin surface and continue their path in the free space on the other side of the wall. Terrain surfaces with irregular shapes or possibly random rough surfaces are used as an alternative to the flat global ground. You can also build mixed scenes involving both impenetrable and penetrable blocks or irregular terrain. In the context of a propagation scene, penetrable volumes are often used to model block of rain, fog or vegetation. Base location sets are used to geometrically represent point transmitters and point receivers in the project workspace.
Sometime Sometimes it is helpful to draw graphical objects as visual clues in the project workspace. These non-physical objects must belong to a virtual object group. Virtual objects are not discretized by EM.Terrano's mesh generator, and they are not passed onto the input data files of the SBR simulation engine.
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