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EM.Terrano

32 bytes removed, 23:06, 14 May 2017
/* EM.Terrano in a Nutshell */
===EM.Terrano in a Nutshell ===
[[EM.Terrano]] is a physics-based, site-specific, wave propagation modeling tool that enables engineers to quickly determine how radio waves propagate in urban, natural or mixed environments. [[EM.Terrano]]'s simulation engine is equipped with a fully polarimetric, coherent ray tracing solver based on the Shooting-and-Bouncing-Rays (SBR) method, which utilizes geometrical optics (GO) in combination with uniform theory of diffraction (UTD) models of building edges. [[EM.Terrano]] lets you analyze and resolve all the rays transmitted from one ore more signal sources, which propagate in a real physical channel made up of buildings, terrain and other obstructing structures. [[EM.Terrano]] finds all the rays received by a receiver at a particular location in the physical site and computes their vectorial field and power levels, time delays, angles of arrival and departure, etc. Using [[EM.Terrano]] you can examine the connectivity of a communication link between any two points in a real specific propagation site.
Since its introduction in 2002, [[EM.Terrano]] has helped wireless engineers around the globe model the physical channel and the mechanisms by which radio signals propagate in various environments. [[EM.Terrano]]’s Terrano’s advanced ray tracing simulator finds the dominant propagation paths at each specific physical site. It calculates the true signal characteristics at the actual locations using physical databases of the buildings and terrain at a given site, not those of a statistically average or representative environment. The earlier versions of [[EM.Terrano]]'s SBR solver relied on certain assumptions and approximations such as the vertical plane launch (VPL) method or 2.5D analysis of urban canyons with prismatic buildings using two separate vertical and horizontal polarizations. In 2014, we introduced a new fully 3D polarimetric SBR solver that accurately traces all the three X, Y and Z components of the electric fields (both amplitude and phase) at every point inside the computational domain. Using a 3D CAD modeler, you can now set up any number of buildings with arbitrary geometries, no longer limited to vertical prismatic shapes. Versatile interior wall arrangements allow indoor propagation modeling inside complex building configurations. The most significant recent development is a multi-core parallelized SBR simulation engine that takes advantage of ultrafast k-d tree algorithms borrowed from the field of computer graphics and video gaming to achieve the ultimate efficiency in geometrical optics ray tracing.
[[Image:Info_icon.png|30px]] Click here to learn more about the '''[[Basic Principles of SBR Ray Tracing | Basic SBR Theory]]'''.
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