Changes

Building Geometrical Constructions in CubeCAD

155 bytes removed, 03:49, 12 September 2016
/* Setting Up Quick Standard or Non-Principal Work Planes */
[[Image:Info_icon.png|40px]] Click here to learn how to set up an '''[[Glossary of EM.Cube's Basic File, Edit & View Operations#Arbitrary Work Plane| Arbitrary Work Plane]]'''.
 
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[[Image:standardworkplane_tn_new.png|thumb|left|550px|Setting up a quick standard work plane parallel to YZ plane using the keyboard shortcut X.]]
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Once a new work plane is established, the movement of your mouse will be bound to that plane. In other words, the cursor will move freely on the surface of the new work plane. The status bar now reports the &quot;User Coordinates&quot; of the cursor position as opposed to its &quot;World Coordinates&quot;. The status bar also shows the word '''User''' in front of these coordinates. You can switch back to the world coordinates at any time by double-clicking on the word '''User''', which changes it to '''World'''. Double-clicking once again toggles the state back to the user coordinates. Any object that you draw on the new work plane will have its local X and Y-axes on this plane, and its local Z-axis normal to the plane.
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[[Image:arbitworkplane_tn_newstandardworkplane_tn_new.png|thumb|left|550px640px|Setting up an arbitrary a quick standard work plane in parallel to YZ plane using the project workspacekeyboard shortcut X.]]
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