== Geometric Object Operations & Transformations==
=== Changing Object Visibility, Color and & Texture ===
You can hide and show individual objects, color groups and even the entire parts. This can be very helpful when you work with structures that contain a significant sizable number of parts containing large and small objects in close proximity to of one another. Hiding individual objects or color groups allows you to focus on the points of interest within your structure. To hide or show individual objects or color groups or the entire parts, right -click on the name of the object, color or the "Parts" item in the Navigation Tree navigation tree and select '''Hide''' or '''Show''' from the contextual menu.
You can also freeze individual objects or color groups. When an object is frozen, [[EM.Cube]] shows only a wire-frame wireframe of that object in its own color. You cannot mouse-over, highlight or select a frozen object in the project workspace. To freeze an individual object or a color group, right -click on its name in the Navigation Tree navigation tree and select '''Freeze''' from the contextual menu. To unfreeze a frozen object or color group, right -click on its name in the Navigation Tree navigation tree and remove the check mark already places placed before the '''Freeze''' item in the contextual menu. You can also freeze individual geometric objects using their contextual menu in the project workspace by right-clicking on their surface.
{{Note|You cannot highlight "frozen" objects by mouse-over.}}
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You can change the default color by clicking the button labeled '''Color''' to open up the standard color palette. You can edit an existing color through its Property Dialogfrom a group's property dialog. Right -click on the name of a color group on the Navigation Tree navigation tree and select '''Properties...''' from the contextual menu. This opens up the Property Dialog property dialog of the selected color. You can change the name, default color or texture of by clicking the group just as explained later{{key|Color}} button to open up the standard color palette.
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By default, the color groups do not have a texture. You can replace a solid color with a texture that is generated from a bitmapimage. First, you have to check the box labeled '''Texture'''. This enables the texture section of the dialog. Click the '''{{key|Texture''' }} button to invoke open Windows' Open Dialog. The file type is set to "Bitmap Files (*.bmp)". Use the {{key|Browse }} button to find the desired bitmap file and open it. Next, you have to define the texture mapping scale. On the geometric objects, the texture will show up as tiles of the imported bitmap. In the "Texture Geometry " section of the dialog, two boxes show the '''Width''' and '''Height''' of the bitmap in pixels. You need to map these onto the desired tile width and height in project units. These settings determine how many texture tiles appear on each object given its dimensions. If large values are set for the tile width and height, partial bitmap will show up on the objects. You also have the option to apply the texture to the '''Side Only''' by checking the related box.
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