You can hide and show individual objects, color groups and even the entire parts. This can be very helpful when you work with structures that contain a significant number of parts containing large and small objects in close proximity to one another. Hiding individual objects or color groups allows you to focus on the points of interest within your structure. To hide or show individual objects or color groups or the entire parts, right click on the name of the object, color or the "Parts" item in the Navigation Tree and select '''Hide''' or '''Show''' from the contextual menu.
You can also freeze individual objects or color groups. When an object is frozen, [[EM.Cube|EM.CUBE]] shows only a wire-frame of that object in its own color. You cannot mouse-over, highlight or select a frozen object in the Project Workspaceproject workspace. To freeze an individual object or a color group, right click on its name in the Navigation Tree and select '''Freeze''' from the contextual menu. To unfreeze a frozen object or color group, right click on its name in the Navigation Tree and remove the check mark already places before the '''Freeze''' item in the contextual menu.
{{Note|You cannot highlight "frozen" objects by mouse-over.}}
You can change the default color by clicking the button labeled '''Color''' to open up the standard color palette. You can edit an existing color through its Property Dialog. Right click on the name of a color group on the Navigation Tree and select '''Properties...''' This opens up the Property Dialog of the selected color. You can change the name, color or texture of the group just as explained later.
By default, the color groups do not have a texture. You can replace a solid color with a texture that is generated from a bitmap. First, you have to check the box labeled '''Texture'''. This enables the texture section of the dialog. Click the '''Texture''' button to invoke [[Windows]]' Open Dialog. The file type is set to "Bitmap Files (*.bmp)". Use the Browse button to find the desired bitmap file and open it. Next, you have to define the texture mapping scale. On the objects, the texture will show up as tiles of the imported bitmap. In the Texture Geometry section of the dialog, two boxes show the '''Width''' and '''Height''' of the bitmap in pixels. You need to map these onto the desired tile width and height in project units. These settings determine how many texture tiles appear on each object given its dimensions. If large values are set for the tile width and height, partial bitmap will show up on the objects. You also have the option to apply the texture to the '''Side Only''' by checking the related box.
[[File:setcolor_new.png|500px]]
The simplest way to cut, copy, paste o delete an object or a selection of objects is using the keyboard shortcut {{key|Ctrl+X}}, {{key|Ctrl+C}}, and {{key|Ctrl+V}}, respectively, or use the keyboard's {{key|Delete}} key. You can also use the {{key|Cut}}, {{key|Copy}}, {{key|Paste}} and {{key|Delete}} buttons of '''System Toolbar''' or similar items of the '''Edit Menu'''. The right-click contextual menu of objects in the project workspace or on the navigation tree yet provide additional ways for cutting, copying, pasting and deleting objects.
When you paste an object or a selection of objects to the project workspace, [[CubeCAD]] allows you to place the pasted object(s) in any arbitrary location right away. First, a wire-frame of the pasted object(s) appears in the workspace, which you can drag around with the mouse. Wherever in the workspace you click the mouse, the pasted object(s) will be dropped. A dialog titled "Place" appears on the lower right corner of the screen that shows the current coordinates of the mouse point (as you drag it) in three X-, Y- and Z-coordinate boxes labeled '''Destination''' as well as three X-, Y- and Z-coordinate boxes labeled '''Vector'''. The vector coordinates show the Cartesian components of the displacement vector pointing from the original position of the cut or copied object(s) to the current mouse position. As you drag the mouse around, all these values get updated continuously. You can fine-tune the final location of your pasted object using either of the two coordinate sets.
===Glossary of EM.Cube CAD Tools===