Changes

Building Geometrical Constructions in CubeCAD

61 bytes removed, 22:40, 6 September 2016
/* Setting Up Quick Standard Work Planes */
* Surfaces and curves are always drawn on the active work plane. As for Helix, its turns are parallel to the active work plane while its axis is normal to that plane.
* The LCS of [[Solid Objects|solid objects]] is drawn with local X- and Y-axes in the active work plane and the local Z-axis normal to it. This means that the bottom base of all boxes, cylinders, cones and pyramids are always drawn on the active work plane. Spheres, ellipsoids and tori are always drawn centered on the active work plane.
[[EM.Cube|EM.CUBE]]'s Work Plane tool lets you set up arbitrary work planes anywhere in the Project Workspace. In most cases, you may simply need to set up your work plane at an offset distance from one of the three principal XY, YZ or ZX planes. For example, in layered structures, it is convenient to set up the work plane at the interface between two layers. [[EM.Cube|EM.CUBE]] provides an easier way to set up a work plane that is parallel to XY, YZ or ZX planes. For this purpose, you need to target an object snap point. Mouse-over any object in the Project Workspace and highlight one of the snap points of that object. Then, type '''X''', '''Y''', or '''Z''' on your keyboard. This will establish a new work plane centered at the snapped point and parallel to the YZ, ZX or XY planes, respectively. These are simply [[Keyboard Shortcuts|keyboard shortcuts]] to quickly establish a standard work plane. Once the new work plane appears, you can open the Work Plane Dialog to changes its [[parameters]] including location, orientation and appearance.
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