Changes

Building Geometrical Constructions in CubeCAD

1 byte added, 22:38, 6 September 2016
/* Setting Up an Arbitrary Work Plane */
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[[Image:workplane_new.png|thumb|left|480px360px|EM.Cube's work plane dialog.]]
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Once a new work plane is established, the mouse will be bound to that plane. In other words, the cursor will move freely on the surface of the new work plane. The '''Status Bar''' now reports the &quot;User Coordinates&quot; of the cursor position as opposed to its &quot;World Coordinates&quot;. The status bar also shows the word '''User''' in front of these coordinates. You can switch back to the world coordinates at any time by double clicking the word '''User''', which changes it to '''World'''. Double clicking once again toggles the state back to the user coordinates. Any object that you draw on the new work plane will have its local X and Y-axes on this plane, and its local Z-axis normal to the plane. While a non-principal work plane is active, you can always summon its dialog and change its properties. To do so, click on the '''Work Plane''' button in the '''View Toolbar''', or select '''Menu [[File:larrow_tn.png]] View [[File:larrow_tn.png]] Work Plane [[File:larrow_tn.png]] Arbitrary Plane''', or use the keyboard shortcut '''W'''.
{{Note|A new work plane will stay in effect until to you switch to one of the three principal work planes.}}
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