Changes

*Received Power Coverage Map
*Discrete Frequency Sweep
|All versions|{{download|http://www.emagtech.com/downloads/ProjectRepo/EMTerrano_Lesson3EMTerrano_Lesson4.zip EMTerrano_Lesson3EMTerrano_Lesson4}} }}
== What You Will Learn ==
[[Image:Back_icon.png|30px]] '''[[EM.Cube#EM.Terrano_Documentation | Back to EM.Terrano Tutorial Gateway]]'''
 
[[Image:Download2x.png|30px]] '''[http://www.emagtech.com/downloads/ProjectRepo/EMTerrano_Lesson4.zip Download projects related to this tutorial lesson]'''
==Getting Started==
== Running a SBR Analysis of the Indoor Propagation Scene ==
At this time, you are ready to run a quick SBR analysis of your propagation scene. But keep in mind that in indoor propagation scenes, an extremely large number of reflected rays may be produced due to successive bounces from all the walls, ceilings and floors. If you don't limit that maximum number of ray bounces, the simulation time may increase significantly. Open the simulation run dialog and click the {{key|Settings}} button next to the simulation engine type drop-down list. This opens up [[EM.Terrano]]'s simulation engine settings Ray Tracing Engine Settings dialog. At the top of the dialog, you will see a box labeled '''Max No. Ray Bounces''' that has a default value of 10. Reduce this value to N<sub>ref</sub> = 4.
<table>
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<td> [[Image:TER L4 EngSet.png|thumb|left|480px600px|EM.Terrano's simulation engine settings dialog.]] </td>
</tr>
</table>
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