Once a new material node has been created on the navigation tree, it becomes the "Active" material group of the project workspace, which is always listed in bold letters. Then you can start drawing new objects under that node. Any material can be made active by right clicking on its name in the Navigation Tree and selecting the '''Activate''' item of the contextual menu.
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===Understanding the FDTD Material Types===
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Click here to learn more about the various [[FDTD Material Types]].
===Moving Objects among Material Groups===
{{Note|You can import external objects only to '''[[CubeCAD]]'''. You need to move the imported objects form [[CubeCAD]] to EM.Tempo as described above.}}
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Click here to learn more about [[FDTD Material Types]].
===Geometrical Rules & Material Hierarchy===
Once you define a source, you can always changes its [[parameters]] later from its property dialog, which can be accessed from its right-click contextual menu. You can also delete sources.
===Understanding the FDTD Source Types===Â Click here to learn more about the various [[FDTD Source Types]].
===Defining Ports===
Once you define an observable, you can always changes its [[parameters]] later from its property dialog, which can be accessed from its right-click contextual menu. You can also delete observables.
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===Understanding the FDTD Observable Types===
Click here to learn more about the various [[FDTD Observable Types]].