Changes

EM.Illumina

7 bytes added, 03:19, 11 August 2015
/* Physical Optics as an Asymptotic Technique */
Asymptotic methods are usually valid at high frequencies as k<sub>0</sub> R = 2&pi; R/&lambda;<sub>0</sub> >> 1, where R is the distance between the source and observation points, k<sub>0 </sub> is the free-space propagation constant and &lambda;<sub>0 </sub>is the free-space wavelength. Under such conditions, electromagnetic fields and waves start to behave more like optical fields and waves. Asymptotic methods are typically inspired by optical analysis. Two important examples of asymptotic methods are the Shoot-and-Bounce-Rays (SBR) method and Physical Optics (PO). The [[SBR Method|SBR method]] is a ray tracing method based on Geometrical Optics (GO) and forms the basis of the simulation engine of [[EM.Terrano]].
In the Physical Optics (PO) method, a scatterer surface is illuminated by an incident source, and it is modeled by equivalent electric and magnetic surface currents. This concept is based on the fundamental equivalence theorem of electromagnetics. According to the Huygens principle, the equivalent electric and magnetic surface currents are derived from the tangential components of magnetic and electric fields on a given closed surface, respectively. A simple PO analysis involves only perfect electric conductors, and only electric surface currents related to the tangential magnetic fields are considered. EM.Illumina assumes that a source like a short dipole radiator or an incident plane wave induces currents on the surface of the metallic structure. These induced currents, in turn, reradiate into the free space and produce the scattered fields. In the case of an impedance surface, both surface electric and magnetic current are induced on the surface of the scatterer.
A challenging step in establishing the PO currents is the determination of the lit and shadow points on complex scatterer geometries. The conventional physical optics method (GO-PO) uses geometrical optics ray tracing from each source to the points on the scatterers to determine whether they fall into the lit or shadow regions. But this can become a time consuming task as the size of the computational problem grows. Besides GO-PO, EM.Illumina also offers a novel Iterative Physical Optics (IPO) solver, which dispenses with the GO part of GO-PO and automatically accounts for multiple shadowing effects using an iterative algorithm.
28,333
edits