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SBR Method

202 bytes removed, 13:51, 13 September 2016
== Penetration through Thin Walls or Surfaces ==
 
[[File:thinwalltrans.png|thumb|350px|The Incident and Transmitted Rays through a Thin Wall]]
In "Thin Wall Approximation", we assume that an incident ray gives rise to two rays, one is reflected at the specular point, and the other is transmitted almost in the same direction as the incident ray. The reflected ray is assumed to originate from a virtual image source point. Similar to the case of reflection and transmission at the interface between two dielectric media, here too we have three triplets of unit vectors, which all form orthonormal basis systems.
== Wedge Diffraction from Edges ==
 
[[File:diffract.png|thumb|350px|The Incident Ray and Diffract Ray Cone at the Edge of a Building]]
For the purpose of calculation of diffraction from building edges, we define a "Wedge" as having two faces, the 0-face and the ''n''-face. The wedge angle is a = (2-''n'')p, where the parameter ''n'' is required for the calculation of diffraction coefficients. All the diffracted rays lie on a cone with its vertex at the diffraction point and a wedge angle equal to the angle of incidence in the opposite direction. A diffracted ray is assumed to originate from a virtual image source point. Three triplets of unit vectors are defined as follows:
:<math>a^{\pm}(\nu) = 2\cos^2 \left( \frac{2n\pi N^{\pm} - \nu}{2} \right), \quad \nu = \phi \pm \phi' </math>
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where <math>N^{\pm}</math> are the integers which most closely satisfy the equations <math> 2n\pi N^{\pm} - \nu = \pm \pi </math>.
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