[[Image:wire_pic1.png|thumb|350px|EM.Libera's Navigation Tree.]]
EM.Libera features two different simulation engines: Wire MoM and Surface MoM. Both simulation engines can handle metallic structures. The Wire MoM engine models metallic objects as perfect electric conductor (PEC) wireframe structures, while the Surface MoM engine treats them as PEC surfaces. The PEC objects can be lines, curves, surfaces or solids. All the PEC objects are created under the '''PEC''' node in the '''Physical Structure''' section of the Navigation Tree. Objects are grouped together by their color. You can insert different PEC groups with different colors. A new PEC group can be defined by simply right clicking on the '''PEC''' item in the Navigation Tree and selecting '''Insert New PEC...''' from the contextual menu. A dialog for setting up the PEC properties opens up. From this dialog you can change the name of the group or its color. Note that In EM.Libera, PEC object do not objects have any material properties that can be editedan additional property, which is '''Wire Radius''' expressed in project units. This parameter is used in conjunction with Pocklington's integral equation for wire objects only. The line and [[Curve Objects|curve objects]] you draw in the project workspace are not displayed as cylinders with the specified radius.
=== Defining Dielectric Objects ===
* Click the '''OK''' button of the dielectric material dialog to accept the changes and close it.
{{Note|Under dielectric material groups, you cannot draw [[Surface Objects|surface objects]] or [[Curve Objects|[[Curve Objects|curve objects]]]].}}
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"Show Mesh" generates a new mesh and displays it if there is none in the memory, or it simply displays an existing mesh in the memory. This is a useful feature because generating a PO mesh may take a long time depending on the complexity and size of objects. If you change the structure or alter the mesh settings, a new mesh is always generated. You can ignore the mesh in the memory and force [[EM.Cube]] to generate a mesh from the ground up by selecting '''Menu > Simulate > Discretization > Regenerate Mesh''' or by right clicking on the '''3-D Mesh''' item of the Navigation Tree and selecting '''Regenerate''' from the contextual menu.
To set the PO mesh properties, click on the [[File:mesh_settings.png]] button of the '''Simulate Toolbar''' or select '''Menu > Simulate > Discretization > Mesh Settings... '''or right click on the '''3-D Mesh''' item in the '''Discretization''' section of the Navigation Tree and select '''Mesh Settings...''' from the contextual menu, or use the keyboard shortcut '''Ctrl+G'''. You can change the value of '''Mesh Density''' to generate a triangular mesh with a higher or lower resolutions. Some additional mesh [[parameters]] can be access by clicking the {{key|Tessellation Options}} button of the dialog. In the Tessellation Options dialog, you can change '''Curvature Angle Tolerance''' expressed in degrees, which as a default value of 15°. This parameter can affect the shape of the mesh especially in the case of [[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|solid objects]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]. It determines the apex angle of the triangular cells of the primary tessellation mesh which is generated initially before cell regularization. Lower values of the angle tolerance result in a less smooth and more pointed mesh of curved surface like a sphere.
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