Asymptotic methods are usually valid at high frequencies as k<sub>0</sub> R = 2π R/λ<sub>0</sub> >> 1, where R is the distance between the source and observation points, k<sub>0 </sub> is the free-space propagation constant and λ<sub>0 </sub>is the free-space wavelength. Under such conditions, electromagnetic fields and waves start to behave more like optical fields and waves. Asymptotic methods are typically inspired by optical analysis. Two important examples of asymptotic methods are the Shoot-and-Bounce-Rays (SBR) method and Physical Optics (PO). The [[SBR Method|SBR method]] is a ray tracing method based on Geometrical Optics (GO) and forms the basis of the simulation engine of [[EM.Terrano]].
In the Physical Optics (PO) method, a scatterer surface is illuminated by an incident source, and it is modeled by equivalent electric and magnetic surface currents. This concept is based on the fundamental equivalence theorem of electromagnetics and the Huygens principle. The electric surface currents are denoted by '''J(r)''' and the magnetic surface currents are denoted by '''M(r)''', where '''r''' is the position vector. According to the Huygens principle, the equivalent electric and magnetic surface currents are derived from the tangential components of magnetic and electric fields on a given surface, respectively. This will be discussed in more detail in the next sections. In a conventional PO analysis, which involves only perfect electric conductors, only electric surface currents related to the tangential magnetic fields are considered.
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