You can adjust the mesh resolution and increase the geometric fidelity of discretization by creating more and finer triangular facets. On the other hand, you may want to reduce the mesh complexity and send to the SBR engine only a few coarse facets to model your buildings. To adjust the mesh resolution, open the Mesh Settings Dialog by clicking the '''Mesh Settings''' [[File:mesh_settings.png]] button of the Simulate Toolbar or select '''Simulate > Discretization >''' '''Mesh Settings...'''. This dialog provides a single [[parameters]]: '''Edge Mesh Cell Size''', which has a default value of 100 project units. If you are already in the Mesh View Mode and open the Mesh Settings Dialog, you can see the effect of changing the mesh cell size using the {{key|Apply}} button.
Some additional mesh [[parameters]] can be accessed by clicking the {{key|Tessellation Options}} button of the dialog. In the Tessellation Options dialog, you can change the '''Curvature Angle Tolerance''' expressed in degrees, which has a default value of 45°. This parameter can affect the shape of the mesh especially in the case of [[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|[[Solid Objects|solid objects]]]]]]]]]] with curved surfaces. Note that unlike [[EM.Cube]]'s other computational modules that express the default mesh density based on the wavelength, the resolution of the SBR mesh generator is expressed in project length units. The default mesh cell size of 100 units might be too large for non-flat objects. You may have to use a smaller mesh cell size along with a lower curvature angle tolerance value to capture the curvature of your curved structures adequately.
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[[Image:PROP13.png|thumb|400px|EM.Terrano's SBR Engine Settings dialog.]]
There are a number of SBR simulation settings that can be accessed and changed from the SBR Settings Dialog. To open this dialog, click the button labeled '''{{key|Settings''' }} on the right side of the '''Select Engine''' dropdown list in the Run Dialog. [[EM.Cube]]Terrano's SBR simulation engine allows you to separate the physical effects that are calculated during a ray tracing process. You can selectively enable or disable '''Ray Reflection''', '''Ray /Transmission''' and '''Ray Edge Diffraction'''. By default, all three effects are checked and included in the computations. Separating these effects sometimes help you better analyze your propagation scene and understand the impact of various blocks in the scene.
[[EM.Cube]] requires a finite number of ray bounces for each original ray emanating from a transmitter. This is very important in situations that may involve resonance effects where rays get trapped among certain group of surfaces and may bounce back and forth indefinitely. This is set using the box labeled "'''Max No. Ray Bounces'''", which has a default value of 10. Note that the maximum number of ray bounces directly affects the computation time as well as the size of output simulation data files. This can become critical for indoor propagation scenes, where most of the rays undergo a large number of reflections.
* By double clicking the frequency section (box) of the '''Status Bar'''.
You can also select the '''Frequency Sweep''' option in the '''Simulation Mode''' dropdown list of the '''Run Dialog'''. Click the {{key|Settings}} button on the right side of this dropdown list to open up the Frequency Settings Dialog. Based on the original values of the project center frequency and bandwidth, the '''Start Frequency''' and '''End Frequency''' have default values. You can also change the '''Number of Samples'''. Once you click the {{key|Run}} button, [[EM.Cube|[[EM.Cube|[[EM.Cube|[[EM.Cube|EM.CUBE]]]]]]]] performs a frequency sweep by assigning each of the frequency samples as the current operational frequency and running the SBR simulation engine at that frequency. All the simulation data at all frequency samples are saved into the output data files including "SBR_results.RTOUT". After the completion of a frequency sweep simulation, as many coverage maps as the number of frequency samples are generated and added to the Navigation Tree under the Receiver Set's entry. You can click on each of the coverage maps corresponding to each of the frequency samples and visualize it in the project workspace. You can also animate the coverage maps.
=== Running a Parametric Sweep with SBR ===