</tr>
</table>
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Run an SBR analysis of the project's scene and visualize the received power coverage map as shown the opposite figure. Keep in mind that the mesh generation may take a fairly long amount of time. Have patience and let [[EM.Cube]] finish its job. From the figure you can see that the wireless coverage barley penetrates into the streets due to the dense configuration of impenetrable buildings.
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Also, note how fast [[EM.Cube]]'s SBR solver completes the simulation process after the mesh has been generated. Below is a summary of some simulation statistics:
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* Number of building facets: 29,997
* Number of building edges: 11,060
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* Number of terrain facets: 122,722
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* Total number of facets: 152,719
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* Number of sources (or transmitters): 1
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* Number of receivers: 14,848
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* Number of k-d tree nodes: 142,318
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* Number of transmitted rays: 64,980
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{{Note|A high-resolution terrain can easily add thousands of facets to your SBR simulation. It is therefore important to decide when to include or not include terrain as part of your propagation scene. Relatively flat imported terrain models may not affect the simulation results tangibly, or you might be able to replace them with a few simpler manually constructed terrain objects with a much coarser resolution.}}
==Moving the Source into a Dense Area==