Changes

/* SBR Analysis of the Manhattan Scene with a Vertical Dipole Transmitter */
== Using a Directional Yagi-Uda Array ==
 
<table>
<tr>
<td>
[[Image:ART MANH Fig10.png|thumb|left|550px|The mesh view of the Manhattan scene.]]
</td>
</tr>
</table>
 
<table>
<tr>
<td>
[[Image:ART MANH Fig11.png|thumb|left|640px|The mesh view of the Manhattan scene.]]
</td>
</tr>
</table>
 
<table>
<tr>
<td>
[[Image:ART MANH Fig12.png|thumb|left|640px|The mesh view of the Manhattan scene.]]
</td>
</tr>
</table>
{{Note|A high-resolution terrain can easily add thousands of facets to your SBR simulation. It is therefore important to decide when to include or not include terrain as part of your propagation scene. Relatively flat imported terrain models may not affect the simulation results tangibly, or you might be able to replace them with a few simpler manually constructed terrain objects with a much coarser resolution.}}
 
==Moving the Source into a Dense Area==
28,333
edits