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SBR Method

4,642 bytes added, 16:28, 2 October 2016
/* Wedge Diffraction from Edges */
[[Image:Maxwell1.png|right|800px]]=== Ray Reflection & Transmission =Free-Space Wave Propagation ==
In a free-space line-of-sight (LOS) communication system, the signal propagates directly from the transmitter to the receiver without encountering any obstacles (scatterers). Electromagnetic waves propagate in the form of spherical waves with a functional dependence of e<sup>j(&omega;</sup><sup>t-k<sub>0</sub>R)</sup>/R, where R is the distance between the transmitter and receiver, <math>\omega = 2\pi f</math>, f is the signal frequency, <math>k_0 = \frac{\omega}{c} = \frac{2\pi}{\lambda}</math>, c is the speed of light, and &lambda;<sub>0</sub> is the free-space wavelength at the operational frequency. By the time the signal arrives at the location of the receiver, it undergoes two changes. It is attenuated and its power drops by a factor of 1/R<sup>2</sup>, and additionally, it experiences a phase shift of <math>\frac{2\pi R}{\lambda_0}</math>, which is equivalent to a time delay of R/c. The signal attenuation from the transmitter to the receiver is usually quantified by '''Path Loss''' defined as the ratio of the received signal power (P<sub>R</sub>) to the transmitted signal power (P<sub>T</sub>). Assuming isotropic transmitting and receiving radiators (<i>i.e.</i> radiating uniformly in all directions), the Path Loss in a free-space line-of-sight communication system is given by Friis’ formula: :<math> \frac{P_R}{P_T} = \left( \frac{\lambda_0}{4\pi R} \right)^2 </math>The above formula assumes that the receiving antenna is polarization-matched. Normally, there is a polarization mismatch between the transmitting and receiving antennas. In the case of directional transmitting and receiving antennas, Friis’ formula takes the following form: :<math> P_R = P_T \, G_T G_R \left( \frac{\lambda_0}{4\pi R} \right)^2 \left| \mathbf{ \hat{u}_T \cdot \hat{u}_R } \right|^2 </math> where '''u<sub>T</sub>''' and '''u<sub>R</sub>''' are the unit polarization vectors of the transmitting and receiving antennas, and G<sub>T</sub> and G<sub>R</sub> are their gains, respectively. <table><tr><td> [[FileImage:reflectlos.png|thumb|350pxleft|640px|A line-of-sight (LOS) propagation scenario.]]</td></tr></table> == Basic Wave Interaction Mechanisms == [[EM.Terrano]] discretizes all of the objects in your propagation scene into flat triangular facets. Obviously, rectangular and cubic objects preserve their geometric shapes through this discretization. Objects with curved surfaces such as cylinders, cones or spheres, are approximated by triangular surface mesh representations. The Incidentgeometric fidelity of the resulting mesh depends on the specified mesh edge length. When a ray hits a triangular facet, Reflected the propagating spherical wave is approximated as a plane wave at the specular point. The reflection and Transmitted Rays transmission coefficients of the surface are calculated at the Interface Between Two Dielectric Media]]operational frequency and at the particular ray incident angle.  A new reflected ray is generated at the specular point, which starts traveling and bouncing around in the scene. If the obstructing surface is penetrable, a second transmitted ray is generated and added to the scene. If the ray hits the edge of an obstacle, it is diffracted from that edge. This leads to the creation of a cone of new rays, which greatly complicate the computational problem. The Uniform Theory of Diffraction (UTD) is used to calculate the wedge diffraction coefficients at the edges of scattering blocks. Note that reflection, transmission and diffraction coefficients are all dependent on the polarization of the incident plane wave. A receiver may receive a large number of rays: direct line-of-sight rays from the transmitter, rays reflected or diffracted off the ground or terrain, rays reflected or diffracted from buildings or rays transmitted through buildings. Each received ray is characterized by its power, delay and angles of arrival, which are the spherical coordinate angles &theta; and &phi; of the incoming ray. The actual signal received and detected by the receiver is the superposition of all these rays with different power levels and different time delays. Most of the time, you will be interested in the coverage map of an area, which shows how much power is received by a grid of receivers spread over the area from a given fixed transmitter. == Ray Reflection & Transmission ==
The incident, reflected and transmitted rays are each characterized by a triplet of unit vectors:
* <math>( \mathbf{ \hat{u}_{\|}^{\prime}, \hat{u}_{\perp}', \hat{k}' } )</math> representing the reflected parallel polarization vector, reflected perpendicular polarization vector and reflected propagation vector, respectively.
* <math>( \mathbf{ \hat{u}_{\|}^{\prime\prime}, \hat{u}_{\perp}^{\prime\prime}, \hat{k}^{\prime\prime} } )</math> representing the transmitted parallel polarization vector, transmitted perpendicular polarization vector and transmitted propagation vector, respectively.
 
<table>
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[[Image:reflect.png|thumb|left|480px|The incident, reflected and transmitted rays at the interface between two dielectric media.]]
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</table>
The reflected ray is assumed to originate from a virtual image source point. The three triplets constitute three orthonormal basis systems. Below, it is assumed that the two dielectric media have permittivities &epsilon;<sub>1</sub> and &epsilon;<sub>2</sub>, and permeabilities &mu;<sub>1</sub> and &mu;<sub>2</sub>, respectively. A lossy medium with a conductivity &sigma; can be modeled by a complex permittivity &epsilon;<sub>r</sub> = &epsilon;'<sub>r</sub> –j&sigma;/&epsilon;<sub>0</sub>. Assuming '''n''' to be the unit normal to the interface plane between the two media, and Z<sub>0</sub> = 120&Omega; , the incident polarization vectors as well as all the reflected and transmitted vectors are found as:
<!--[[File:frml6.png]]-->
=== Penetration Through Thin Walls Or Surfaces ===
[[File:thinwalltrans.png|thumb|350px|The Incident and Transmitted Rays == Penetration through a Thin Wall]]Walls or Surfaces ==
In &quot;Thin Wall Approximation&quot;, we assume that an incident ray gives rise to two rays, one is reflected at the specular point, and the other is transmitted almost in the same direction as the incident ray. The reflected ray is assumed to originate from a virtual image source point. Similar to the case of reflection and transmission at the interface between two dielectric media, here too we have three triplets of unit vectors, which all form orthonormal basis systems.
 
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[[Image:thinwalltrans.png|thumb|left|480px|The incident and transmitted rays through a thin wall.]]
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The transmission coefficients are calculated for the two parallel and perpendicular polarizations as:
<!--[[File:frml21.png]]-->
=== Wedge Diffraction From Edges ===
[[File:diffract.png|thumb|350px|The Incident Ray and Diffract Ray Cone at the Edge of a Building]]== Wedge Diffraction from Edges ==
For the purpose of calculation of diffraction from building edges, we define a &quot;Wedge&quot; as having two faces, the 0-face and the ''n''-face. The wedge angle is a = (2-''n'')p, where the parameter ''n'' is required for the calculation of diffraction coefficients. All the diffracted rays lie on a cone with its vertex at the diffraction point and a wedge angle equal to the angle of incidence in the opposite direction. A diffracted ray is assumed to originate from a virtual image source point. Three triplets of unit vectors are defined as follows:
* <math>\mathbf{(\hat{u}_f, \hat{u}_b, \hat{t})}</math> representing the incident forward polarization vector, incident backward polarization vector and incident propagation vector, respectively.
* <math>\mathbf{(\hat{u}_f', \hat{u}_b', \hat{t}')}</math> representing the diffracted forward polarization vector, diffracted backward polarization vector and diffracted propagation vector, respectively.
 
<table>
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<td>
[[Image:diffract.png|thumb|left|480px|The incident ray and diffracted ray cone at the edge of a building.]]
</td>
</tr>
</table>
The three triplets constitute three orthonormal basis systems. The propagation vector '''k'''' of the diffracted ray has to be constructed based on the diffraction cone as follows:
:<math> \mathbf{ \hat{u}_b' = \hat{k}' \times \hat{u}_f' } </math>
<!--[[File:frml9.png]]-->
The diffraction coefficients are calculated in the following way:
:<math> D_h = \frac{-e^{-j\pi/4}}{2n \sqrt{2\pi k} \sin\beta_0'} \left\lbrace \begin{align} & \cot \left(\frac{\pi + (\phi-\phi')}{2n}\right) F[kLa^+(\phi-\phi')] + \cot \left(\frac{\pi - (\phi-\phi')}{2n}\right) F[kLa^-(\phi-\phi')] + \\ & R_{0 \|} \cot \left(\frac{\pi - (\phi+\phi')}{2n}\right) F[kLa^-(\phi+\phi')] + R_{n \|} \cot \left(\frac{\pi + (\phi+\phi')}{2n}\right) F[kLa^+(\phi+\phi')] \end{align} \right\rbrace </math>
<!--[[File:frml11.png]]-->
where ''F(x)'' is the Fresnel Transition function:
:<math> F(x) = 2j \sqrt{x} e^{jx} \int_{\sqrt{x}}^{\infty} e^{-j\tau^2} \, d\tau </math>
<!--[[File:frml12.png]]-->
In the above equations, we have
:<math>a^{\pm}(\nu) = 2\cos^2 \left( \frac{2n\pi N^{\pm} - \nu}{2} \right), \quad \nu = \phi \pm \phi' </math>
where <!math>N^{\pm}</math> are the integers which most closely satisfy the equations <math> 2n\pi N^{\pm} --[[File:frml10\nu = \pm \pi </math>.png]]
[[File:frml13.png]]--<br />
where <mathhr>N^{\pm}</math> are  [[Image:Top_icon.png|48px]] '''[[#Free-Space Wave Propagation | Back to the integers which most closely satisfy Top of the equations <math> 2n\pi N^{\pm} - \nu = \pm \pi </math>Page]]''' [[Image:Back_icon.png|40px]] '''[[EM.Terrano | Back to EM.Terrano Main Page]]''' [[Image:Tutorial_icon.png|40px]] '''[[EM.Cube#EM.Terrano_Tutorial_Lessons | EM.Terrano Tutorial Gateway]]'''
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