Changes

Glossary of EM.Cube's CAD Tools

824 bytes removed, 21:43, 5 July 2016
==Extrude Tool==
[[File:extrude_tool_tn.png]] '''Menu → Tools → Basic Transform → Extrude'''
KEYBOARD SHORTCUT: '''H'''
[[File:cad_manual-61_tn.jpg|thumb|250px|The Loft To Point Properties Dialog]]
[[File:loft_tool_tn.png]] '''Menu → Tools → Basic Transform → Loft'''
KEYBOARD SHORTCUT: '''L'''
==Revolve Tool==
[[File:revolve_tool_tn.png]] '''Menu → Tools → Basic Transform → Revolve'''
KEYBOARD SHORTCUT: '''V'''
==Skin Tool==
[[File:skin_tool_tn.png]] '''Menu → Tools → Basic Transform → Skin'''
KEYBOARD SHORTCUT: None
==Bridge Tool==
[[File:bridge_tool_tn.png]] '''Menu → Tools → Basic Transform → Bridge'''
KEYBOARD SHORTCUT: None
==Fill Tool==
[[File:fill_tool_tn.png]] '''Menu → Tools → Basic Transform → Fill'''
KEYBOARD SHORTCUT: None
==Strip-Sweep Tool==
[[File:strip_tool_tn.png]] '''Menu → Tools → Basic Transform → Strip-Sweep'''
KEYBOARD SHORTCUT: None
==Pipe-Sweep Tool==
[[File:pipe_tool_tn.png]] '''Menu → Tools → Basic Transform → Pipe-Sweep'''
KEYBOARD SHORTCUT: None
==Rail-Sweep Tool==
[[File:sweeo_tool_tn.png]] '''Menu → Tools → Basic Transform → Rail-Sweep'''
KEYBOARD SHORTCUT: None
==Slice Tool==
[[File:slice_tool_tn.png]] '''Menu → Tools → Basic Transform → Slice'''
KEYBOARD SHORTCUT: None
==Polygonize Tool==
[[File:polygonize_tool_tn.png]] '''Menu → Tools → Basic Transform → Polygonize'''
KEYBOARD SHORTCUT: '''I'''
==Polymesh Tool==
[[File:polymesh_tool_tn.png]] '''Menu → Tools → Basic Transform → Polymesh'''
KEYBOARD SHORTCUT: '''P'''
Converting a pyramid to a polymesh object.
Editing <b>Modifying a Polymesh Object</b>
After you convert an object to a polymesh, you can edit its properties through the polymesh's property dialog. You can change the mesh type from '''Regular''' to '''Structured''' and vice versa from the dropdown list labeled '''Mesh Type'''. You can also change the '''Edge Length''' to increase or decrease the mesh resolution. All the nodes, faces and edges of a polymesh can be accessed for further editing.
Accessing Each polymesh object is made up of a Polymesh number of nodes, edges and faces. You can access the individual nodes, edges or faces. The '''Mode''' section of the property dialog has three radio buttons labeled '''Node''', '''Face''' and '''Edge'''. When the Node Mode is selected, a small red ball at the location of the selected node. You can cycle through all the nodes from the '''Active Node''' box or using the keyboard's '''Up Arrow''' or '''Down Arrow''' keys. The world coordinates of the active node are displayed in the property dialog. You can change these values and fine tune the position of any node. You can also delete the selected node by clicking the '''Delete''' button next to the node index.
In When the Face Mode is selected, the perimeter of the active face is highlighted as a red triangle. You can cycle through all the faces from the section labeled '''ModeActive Face''' select box or using its spin buttons. The world coordinates of the centroid of the active face are displayed in the property dialog, but they are greyed out and cannot be edited. However, you can insert a new node at the location of the centroid of the active face and split it into three new smaller faces. To do so, click the '''NodeInsert''' radio buttonof the dialog. A small red ball At this time, a temporary local coordinate system is placed established at the location centroid of Node 1 the selected face with the local X-axis parallel to the first edge of the polymesh objectselected face and the local Z-axis normal to the plane of the selected face. In The three active node coordinate boxes in this case represent the offset coordinates of the box labeled '''New Node Index''' you can use the spin buttons to cycle through all the nodes. You may also have an opportunity to type in new offset values to modify the value location of a specific the new node index.  When the mouse focus on the node index boxEdge Mode is selected, you the active edge is highlighted as a red line segment. You can use cycle through all the edges from the keyboard's ''Active Edge'Up Arrow Key''' and '''Down Arrow Key''' to increment box or decrement the selected node index. You can also mouse-over any node to highlight it and then click on it to select itusing its spin buttons. The world coordinates of the midpoint of the active (selected) node edge are displayed in the property dialog, but they are greyed out and cannot be edited. You However, you can change these values insert a new node at the location of the midpoint of the active edge and fine tune split it into two new smaller edges. To do so, click the position '''Insert''' button of any nodethe dialog. You can also delete As a result of this operation, the two triangular faces sharing the selected edge are split into four new smaller faces. At this time, a temporary local coordinate system is established at the midpoint of the selected edge with the local X-axis parallel to the selected edge and the local Z-axis normal is aligned along the average of the normal vectors of the two triangular faces sharing that edge. The three active node by clicking coordinate boxes in this case represent the offset coordinates of the '''DeleteNew Node''' button next . You have an opportunity to type in new offset values to modify the location of the new node index.  {{Note|Inserting new nodes on faces allows you to increase the mesh resolution locally at certain selected cells. Inserting new nodes on edges allows you to expand a polymesh object outward from its boundaries.}}
[[File:polymesh2_tn.png|400px]] [[File:polymesh3_tn.png|400px]]
Selecting a node of a polymesh object and editing its coordinates.
 
Accessing a Polymesh Face
 
In the section labeled '''Mode''' select the '''Face''' radio button. The perimeter of Face 1 of the polymesh object is highlighted as a red triangle. In the box labeled '''Face Index''' you can use the spin buttons to cycle through all the faces. You may also type in the value of a specific face index. When the mouse focus on the face index box, you can use the keyboard's '''Up Arrow Key''' and '''Down Arrow Key''' to increment or decrement the selected face index. You can also mouse-over any face and click on its surface to select it. You can insert a new node at the centroid of the selected face. To do so, click the '''Insert''' button next to the face index. A new node is created at the centroid of the selected face. Note that the selected face is now transformed into three smaller faces. You have the opportunity to change the location of the newly inserted node at this time. [[EM.Cube|EM.CUBE]] establishes a temporary local coordinate system at the centroid of the selected face with the local X-axis parallel to the first edge of the selected face and the local Z-axis normal to the plane of the selected face. The three active node coordinate boxes in this case represent the offset coordinates of the '''New Node'''. You can either use the spin buttons or type in new offset values to modify the location of the new node.
[[File:polymesh4_tn.png|400px]] [[File:polymesh5_tn.png|400px]]
Selecting a face of a polymesh object and inserting a new node at the face centroid.
 
Accessing a Polymesh Edge
 
In the section labeled '''Mode''' select the '''Edge''' radio button. The Edge 1 of the polymesh object is highlighted as a red line segment. In the box labeled '''Edge Index''' you can use the spin buttons to cycle through all the edges. You may also type in the value of a specific edge index. When the mouse focus on the edge index box, you can use the keyboard's '''Up Arrow Key''' and '''Down Arrow Key''' to increment or decrement the selected edge index. Note that polymesh edges cannot be selected by mouse. You can insert a new node at the midpoint of the selected edge. To do so, click the '''Insert''' button next to the edge index. A new node is created at the midpoint of the selected edge. Note that the insertion of a new node at the selected edge splits the two triangular faces sharing that edge into four new smaller faces. You have the opportunity to change the location of the newly inserted node at this time. [[EM.Cube|EM.CUBE]] establishes a temporary local coordinate system at the midpoint of the selected edge with the local X-axis parallel to the selected edge and the local Z-axis normal is aligned along the average of the normal vectors of the two triangular faces sharing that edge. The three active node coordinate boxes in this case represent the offset coordinates of the '''New Node'''. You can either use the spin buttons or type in new offset values to modify the location of the new node.
[[File:polymesh6_tn.png|400px]] [[File:polymesh7_tn.png|400px]]
Selecting an edge of a polymesh object and inserting a new node at the edge midpoint.
 
{{Note|Inserting new nodes on faces allows you to increase the mesh resolution locally at certain selected cells. Inserting new nodes on edges allows you to expand a polymesh object outward from its boundaries.}}
==Consolidate Tool==
[[File:consolidate_tool_tn.png]] '''Menu &rarr; Tools &rarr; Basic Transform &rarr; Consolidate'''
KEYBOARD SHORTCUT: None
==Spline Tool==
[[File:spline_tool_tn.png]] '''Menu &rarr; Tools &rarr; Basic Transform &rarr; Spline Fit'''
KEYBOARD SHORTCUT: None
==Roughen Tool==
[[File:roughen_tool_tn.png]] '''Menu &rarr; Tools &rarr; Basic Transform &rarr; Roughen'''
KEYBOARD SHORTCUT: None
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